Tilemap.SetTransformMatrix

Switch to Manual
public void SetTransformMatrix (Vector3Int position, Matrix4x4 transform);

Parameters

positionPosition of the Tile on the Tilemap.
transformThe transform matrix.

Description

Sets the transform matrix of a tile given the XYZ coordinates of a cell in the tile map.

Note that if the tile has set TileFlags.LockTransform, then this matrix has no effect.

// Rotate the tile in (0,0,0) 90 degrees
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { void Start() { Tilemap tilemap = GetComponent<Tilemap>(); Matrix4x4 matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.Euler(0f, 0f, 90f), Vector3.one); tilemap.SetTransformMatrix(new Vector3Int(0, 0, 0), matrix); } }