Experimental: this API is experimental and might be changed or removed in the future.

TerrainPaintUtility.EndPaintHeightmap

Switch to Manual
public static void EndPaintHeightmap (Experimental.TerrainAPI.PaintContext ctx, string editorUndoName);

Parameters

ctxThe heightmap paint context to complete.
editorUndoNameUnique name used for the undo stack.

Description

Helper function to complete a heightmap modification.

Once the modified data is written to PaintContext.destinationRenderTexture, call this function to copy the modifications back to the original Terrain tiles. This function also signals Unity to update the dirty regions in each of the affected heightmaps, to update collision and physics. This function will also release all allocated resources in the PaintContext.

See TerrainPaintUtility.BeginPaintHeightmap, PaintContext, and PaintContext.ScatterHeightmap.