Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVector

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public void SetVector (string name, Vector4 val);
public void SetVector (int nameID, Vector4 val);

Parameters

nameThe name of the property being set.
nameIDThe ID of the property as given by Shader.PropertyToID.
valThe vector to bind the local vector property to.

Description

Sets values for a local vector property of this RayTracingShader.