Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetBuffer

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public void SetBuffer (string resourceName, ComputeBuffer buffer);
public void SetBuffer (int nameID, ComputeBuffer buffer);

Parameters

resourceNameThe name of the resource being set.
nameIDThe ID of the resource as given by Shader.PropertyToID.
bufferThe ComputeBuffer to bind the named local resource to.

Description

Binds a ComputeBuffer to a local ComputeBuffer resource of this RayTracingShader.