Version: 2019.3
public static bool operator != (Vector3 lhs, Vector3 rhs);

Description

Возвращает истину, если vector отличается

Very close vectors are treated as being equal.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other;

void Example() { if (other && transform.position != other.position) { print("I'm at the different place than the other transform!"); } } }