Version: 2019.2

TouchScreenKeyboard

class in UnityEngine

Switch to Manual

Description

Interface for on-screen keyboards. Only native iPhone, Android, and Windows Store Apps are supported.

This interface allows to display different types of the keyboard: ASCII, Numbers, URL, Email, and others.

Because the appearance of the keyboard has the potential to obscure portions of your user interface, it is up to you to make sure that parts of your user interface are not obscured when the keyboard is being displayed.

TouchScreenKeyboard.visible and TouchScreenKeyboard.area should be used to determine if the keyboard is being shown (activated) and what portion of the screen is using.

Windows Store Apps: On Universal Windows 10 Apps the touch screen keyboard is only supported in XAML based applications with touch input support.

Static Variables

areaReturns portion of the screen which is covered by the keyboard.
hideInputWill text input field above the keyboard be hidden when the keyboard is on screen?
isSupportedIs touch screen keyboard supported.
visibleReturns true whenever any keyboard is completely visible on the screen.

Variables

activeIs the keyboard visible or sliding into the position on the screen?
canGetSelectionSpecifies whether the TouchScreenKeyboard supports the selection property. (Read Only)
canSetSelectionSpecifies whether the TouchScreenKeyboard supports the selection property. (Read Only)
characterLimitHow many characters the keyboard input field is limited to. 0 = infinite.
selectionGets or sets the character range of the selected text within the string currently being edited.
statusReturns the status of the on-screen keyboard. (Read Only)
targetDisplaySpecified on which display the on-screen keyboard will appear.
textReturns the text displayed by the input field of the keyboard.
typeReturns the TouchScreenKeyboardType of the keyboard.

Static Functions

OpenOpens the native keyboard provided by OS on the screen.