Version: 2019.2

Shader.SetGlobalMatrixArray

Switch to Manual
public static void SetGlobalMatrixArray (string name, Matrix4x4[] values);
public static void SetGlobalMatrixArray (int nameID, Matrix4x4[] values);
public static void SetGlobalMatrixArray (string name, List<Matrix4x4> values);
public static void SetGlobalMatrixArray (int nameID, List<Matrix4x4> values);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Устанавливает глобальное значение параметра-матрицы для всех шейдеров.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalMatrix.