Script interface for the Texture Sheet Animation module.
This module allows you to add animations to your particle textures. This is achieved by authoring flipbook textures, which look like this:
Each numbered region represents a frame of the animation, and must be distributed evenly across the texture.
Select a variable below to see script examples. You may want to use this texture on your Particle System with each example, to see how the module works.
See Also: ParticleSystem, ParticleSystem.textureSheetAnimation.
| animation | Specifies the animation type. | 
| cycleCount | Specifies how many times the animation will loop during the lifetime of the particle. | 
| enabled | Enable/disable the Texture Sheet Animation module. | 
| fps | Control how quickly the animation plays. | 
| frameOverTime | Curve to control which frame of the texture sheet animation to play. | 
| frameOverTimeMultiplier | Frame over time mutiplier. | 
| mode | Select whether the animated texture information comes from a grid of frames on a single texture, or from a list of Sprite objects. | 
| numTilesX | Defines the tiling of the texture in the X axis. | 
| numTilesY | Defines the tiling of the texture in the Y axis. | 
| rowIndex | Explicitly select which row of the texture sheet is used, when ParticleSystem.TextureSheetAnimationModule.rowMode is set to Custom. | 
| speedRange | Specify how particle speeds are mapped to the animation frames. | 
| spriteCount | The total number of sprites. | 
| startFrame | Define a random starting frame for the texture sheet animation. | 
| startFrameMultiplier | Starting frame multiplier. | 
| timeMode | Select whether the playback is based on mapping a curve to the lifetime of each particle, by using the particle speeds, or if playback simply uses a constant frames per second. | 
| useRandomRow | Use a random row of the texture sheet for each particle emitted. | 
| uvChannelMask | Choose which UV channels will receive texture animation. | 
| AddSprite | Add a new Sprite. | 
| GetSprite | Get the Sprite at the given index. | 
| RemoveSprite | Remove a Sprite from the given index in the array. | 
| SetSprite | Set the Sprite at the given index. |