Version: 2019.2

Material.GetTextureScale

Switch to Manual
public Vector2 GetTextureScale (string name);
public Vector2 GetTextureScale (int nameID);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Получает размещение масштабирования текстуры propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, SetTextureScale.