Add's the 'Apply' and 'Revert' buttons to the editor.
To be called from the OnInstpectorGUI event handler method as this is where the Apply/Revert buttons are placed on editor. This method may not be overridden but custom behaviour can be injected by re-implementing OnApplyRevertGUI event handler method.
using UnityEngine; using UnityEditor; using UnityEditor.Experimental.AssetImporters;
public class ExampleScript : ScriptedImporterEditor { public override void OnInspectorGUI() { serializedObject.Update();
// Draw custom GUI
serializedObject.ApplyModifiedProperties();
ApplyRevertGUI(); } }