Version: 2019.2

AnimatorController.AddEffectiveStateMachineBehaviour

Switch to Manual
public StateMachineBehaviour AddEffectiveStateMachineBehaviour (Type stateMachineBehaviourType, Animations.AnimatorState state, int layerIndex);

Description

Adds a state machine behaviour class of type stateMachineBehaviourType to the AnimatorState for layer layerIndex. This function should be used when you are dealing with synchronized layer and would like to add a state machine behaviour on a synchronized layer. C# Users can use a generic version.

Note that there is no RemoveEffectiveStateMachineBehaviour(), to remove a state machine behaviour, use Object.Destroy.


public T AddEffectiveStateMachineBehaviour (Animations.AnimatorState state, int layerIndex);

Description

Дженерик функции. Для получения дополнительной информации смотрите страницу, посвященную Дженерик функциям.