WebCam Textures are textures onto which the live video input is rendered.
| devices | Возвращает список доступных устройств |
| autoFocusPoint | This property allows you to set/get the auto focus point of the camera. This works only on Android and iOS devices. |
| deviceName | Для использования, укажите название устройства |
| didUpdateThisFrame | Разве обновление видеобуфера это кадр? |
| isDepth | This property is true if the texture is based on depth data. |
| isPlaying | Возвращает, если камера в данный момент проигрывается |
| requestedFPS | Set the requested frame rate of the camera device (in frames per second). |
| requestedHeight | Установите требуемую высоту камеры устройства |
| requestedWidth | Установить желаемую ширину камеры устройства |
| videoRotationAngle | Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation. |
| videoVerticallyMirrored | Возвращает, если текстура изображение поворачивается вертикально |
| WebCamTexture | Создает WebCamTexture |
| GetPixel | Returns pixel color at coordinates (x, y). |
| GetPixels | Get a block of pixel colors. |
| GetPixels32 | Возвращает данные пикселей в необработанном формате |
| Pause | Пауза камеры |
| Play | Старт камеры |
| Stop | Стоп камеры |
| currentTextureMemory | The amount of memory currently being used by textures. |
| desiredTextureMemory | This amount of texture memory would be used before the texture streaming budget is applied. |
| nonStreamingTextureCount | Number of non-streaming textures. |
| nonStreamingTextureMemory | Total amount of memory being used by non-streaming textures. |
| streamingMipmapUploadCount | How many times has a texture been uploaded due to texture mipmap streaming. |
| streamingRendererCount | Number of renderers registered with the texture streaming system. |
| streamingTextureCount | Number of streaming textures. |
| streamingTextureDiscardUnusedMips | Force the streaming texture system to discard all unused mipmaps immediately, rather than caching them until the texture memory budget is exceeded. |
| streamingTextureForceLoadAll | Force streaming textures to load all mipmap levels. |
| streamingTextureLoadingCount | Number of streaming textures with mipmaps currently loading. |
| streamingTexturePendingLoadCount | Number of streaming textures with outstanding mipmaps to be loaded. |
| targetTextureMemory | The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete. |
| totalTextureMemory | The total amount of memory that would be used by all textures at mipmap level 0. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| dimension | Dimensionality (type) of the texture (Read Only). |
| filterMode | Режим фильтрации текстур |
| height | Height of the texture in pixels. (Read Only) |
| imageContentsHash | The hash value of the Texture. |
| isReadable | Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. For additional information, see TextureImporter.isReadable. |
| mipMapBias | Mip map bias of the texture. |
| updateCount | This counter is incremented when the texture is updated. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Texture coordinate wrapping mode. |
| wrapModeU | Texture U coordinate wrapping mode. |
| wrapModeV | Texture V coordinate wrapping mode. |
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
| IncrementUpdateCount | Increment the update counter. |
| Destroy | Удаляет GameObject, Component или Asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| SetStreamingTextureMaterialDebugProperties | Uploads additional debug information to materials using textures set to stream mip maps. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |