AssetImportor for importing SpeedTree model assets.
| windQualityNames | Gets an array of name strings for wind quality value. |
| alphaTestRef | Gets and sets a default alpha test reference values. |
| animateCrossFading | Indicates if the cross-fade LOD transition, applied to the last mesh LOD and the billboard, should be animated. |
| bestWindQuality | Returns the best-possible wind quality on this asset (configured in SpeedTree modeler). |
| billboardTransitionCrossFadeWidth | Proportion of the last 3D mesh LOD region width which is used for cross-fading to billboard tree. |
| castShadows | Gets and sets an array of booleans to enable shadow casting for each LOD. |
| enableBump | Gets and sets an array of booleans to enable normal mapping for each LOD. |
| enableHue | Gets and sets an array of booleans to enable Hue variation effect for each LOD. |
| enableSmoothLODTransition | Enables smooth LOD transitions. |
| enableSubsurface | Gets and sets an array of booleans to enable Subsurface effect for each LOD (affects only SpeedTree v8 assets). |
| fadeOutWidth | Proportion of the billboard LOD region width which is used for fading out the billboard. |
| hasBillboard | Tells if there is a billboard LOD. |
| hasImported | Tells if the SPM file has been previously imported. |
| hueVariation | Gets and sets a default Hue variation color and amount (in alpha). |
| isV8 | Returns true if the asset is a SpeedTree v8 asset. |
| LODHeights | Gets and sets an array of floats of each LOD's screen height value. |
| mainColor | Gets and sets a default main color. |
| materialFolderPath | Returns the folder path where generated materials will be placed in. |
| materialLocation | Material import location options. |
| receiveShadows | Gets and sets an array of booleans to enable shadow receiving for each LOD. |
| scaleFactor | How much to scale the tree model compared to what is in the .spm file. |
| useLightProbes | Gets and sets an array of booleans to enable Light Probe lighting for each LOD. |
| windQualities | Gets and sets an array of integers of the wind qualities on each LOD. Values will be clampped by bestWindQuality internally. |
| SpeedTreeImporter | Construct a new SpeedTreeImporter object. |
| GenerateMaterials | Generates all necessary materials under materialFolderPath. If Version Control is enabled please first check out the folder. |
| SearchAndRemapMaterials | Search the project for matching materials and use them instead of the internal materials. |
| assetBundleName | Get or set the AssetBundle name. |
| assetBundleVariant | Получите или установите любые пользовательские данные. |
| assetPath | Имя пути ассета для этого импортера. (Read Only) |
| importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
| userData | Получите или установите любые пользовательские данные. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
| GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
| RemoveRemap | Removes an item from the map of external objects. |
| SaveAndReimport | Save asset importer settings if asset importer is dirty. |
| SetAssetBundleNameAndVariant | Получите или установите любые пользовательские данные. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| GetAtPath | Восстанавливает импортер ассетов для ассета в path. |
| Destroy | Удаляет GameObject, Component или Asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |