Version: 2019.1

Shader.GetGlobalVectorArray

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public static Vector4[] GetGlobalVectorArray (string name);
public static Vector4[] GetGlobalVectorArray (int nameID);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Gets a global vector array for all shaders previously set using SetGlobalVectorArray.


public static void GetGlobalVectorArray (string name, List<Vector4> values);
public static void GetGlobalVectorArray (int nameID, List<Vector4> values);

Parameters

valuesThe list to hold the returned array.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Fetches a global vector array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.