Version: 2019.1

CommandBuffer.SetGlobalVectorArray

Switch to Manual
public void SetGlobalVectorArray (string propertyName, Vector4[] values);
public void SetGlobalVectorArray (int nameID, Vector4[] values);
public void SetGlobalVectorArray (string propertyName, List<Vector4> values);
public void SetGlobalVectorArray (int nameID, List<Vector4> values);

Description

Add a "set global shader vector array property" command.

When the command buffer will be executed, a global shader vector array property will be set at this point. The effect is as if Shader.SetGlobalVectorArray was called.