Version: 2019.1

BuiltinRenderTextureType

enumeration

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Description

Built-in temporary render textures produced during camera's rendering.

When camera is rendering the Scene, in some cases it can produce temporary render textures in the process (e.g. depth textures, deferred G-buffer etc.). This enum indicates these temporary render textures.

BuiltinRenderTextureType can be used as a RenderTargetIdentifier in some functions of CommandBuffer.

See Also: CommandBuffer, RenderTargetIdentifier.

Variables

PropertyNameA globally set property name.
BufferPtrThe raw RenderBuffer pointer to be used.
RenderTextureThe given RenderTexture.
CurrentActiveCurrently active render target.
CameraTargetTarget texture of currently rendering camera.
DepthCamera's depth texture.
DepthNormalsCamera's depth+normals texture.
ResolvedDepthResolved depth buffer from deferred.
PrepassNormalsSpecDeferred lighting (normals+specular) G-buffer.
PrepassLightDeferred lighting light buffer.
PrepassLightSpecDeferred lighting HDR specular light buffer (Xbox 360 only).
GBuffer0Deferred shading G-buffer #0 (typically diffuse color).
GBuffer1Deferred shading G-buffer #1 (typically specular + roughness).
GBuffer2Deferred shading G-buffer #2 (typically normals).
GBuffer3Deferred shading G-buffer #3 (typically emission/lighting).
ReflectionsReflections gathered from default reflection and reflections probes.
MotionVectorsMotion Vectors generated when the camera has motion vectors enabled.
GBuffer4Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).
GBuffer5G-buffer #5 Available.
GBuffer6G-buffer #6 Available.
GBuffer7G-buffer #7 Available.