Version: 2019.1

PhysicsScene

struct in UnityEngine

Switch to Manual

Description

Represents a single instance of a 3D physics Scene.

Public Functions

IsEmptyGets whether the physics Scene is empty or not.
IsValidGets whether the physics Scene is valid or not.
RaycastCasts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene.
SimulateSimulate physics associated with this PhysicsScene.