Version: 2019.1

Physics2D.OverlapCircleAll

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public static Collider2D[] OverlapCircleAll (Vector2 point, float radius, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parameters

point@param center Центр круга.
radius@param normal Перпендикуляр круга.
layerMask@param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях.
minDepth@param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение.
maxDepth@param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение.

Returns

Collider2D[] The cast results.

Description

Get a list of all colliders that fall within a circular area.

This function is similar to OverlapCircle except that all colliders that fall within the circle are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the circle.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapCircleNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapCircle, OverlapCircleNonAlloc.