class in UnityEngineSwitch to Manual
The network class is at the heart of the network implementation and provides the core functions.
This class configures the network interface and all the network parameters. You use it to set up a server or connect to one and have a row of helper functions to help you with those tasks. For more information on what is exposed in the editor see the Network Manger component reference.
|OnConnectedToServer||Called on the client when you have successfully connected to a server.|
|OnDisconnectedFromServer||Called on client during disconnection from server, but also on the server when the connection has disconnected.|
|OnFailedToConnect||Called on the client when a connection attempt fails for some reason.|
|OnNetworkInstantiate||Called on objects which have been network instantiated with Network.Instantiate.|
|OnPlayerConnected||Called on the server whenever a new player has successfully connected.|
|OnPlayerDisconnected||Called on the server whenever a player is disconnected from the server.|
|OnSerializeNetworkView||Used to customize synchronization of variables in a script watched by a network view.|
|OnServerInitialized||Called on the server whenever a Network.InitializeServer was invoked and has completed.|