Version: 2019.1


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otherThe other Collider involved in this collision.


OnTriggerStay is called once per physics update for every Collider other that is touching the trigger.

Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events are sent to disabled MonoBehaviours to allow enabling Behaviours in response to collisions.

Это сообщение отправляется триггеру и коллайдеру, который соприкасается с триггером.

// Applies an upwards force to all rigidbodies that enter the trigger.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) { other.attachedRigidbody.AddForce(Vector3.up * 10); } } }

OnTriggerStay can be a co-routine, simply use the yield statement in the function.