Version: 2019.1

GridSelection

class in UnityEditor

/

Inherits from:ScriptableObject

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Description

Stores the selection made on a GridLayout.

Static Variables

activeWhether there is an active GridSelection made on a GridLayout.
gridThe Grid of the target of the active GridSelection.
positionThe cell coordinates of the active GridSelection made on the GridLayout.
targetThe GameObject of the GridLayout where the active GridSelection was made.

Static Functions

ClearClears the active GridSelection.
SelectCreates a new GridSelection and sets it as the active GridSelection.

Events

gridSelectionChangedCallback for when the active GridSelection has changed.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

Static Functions

DestroyУдаляет GameObject, Component или Asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.