Version: 2019.1
public static void SetEmissive (Renderer renderer, Color color);

Parameters

rendererThe Renderer that should get a new color.
colorThe emissive Color.

Description

Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.

Note that a subsequent DynamicGI.UpdateMaterials call on any renderer within the system will clear the effects of DynamicGI.SetEmissive.

See Also: UpdateMaterials.