Version: 2019.1
public void CrossFade (string stateName, float normalizedTransitionDuration, int layer= -1, float normalizedTimeOffset= float.NegativeInfinity, float normalizedTransitionTime= 0.0f);
public void CrossFade (int stateHashName, float normalizedTransitionDuration, int layer= -1, float normalizedTimeOffset= 0.0f, float normalizedTransitionTime= 0.0f);

Parameters

stateNameThe name of the state.
stateHashNameThe hash name of the state.
normalizedTransitionDurationThe duration of the transition (normalized).
layerThe layer where the crossfade occurs.
normalizedTimeOffsetThe time of the state (normalized).
normalizedTransitionTimeThe time of the transition (normalized).

Description

Creates a crossfade from the current state to any other state using normalized times.

When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a Run state in the Base Layer, the name is Base Layer.Run.

See Also: Animator.CrossFadeInFixedTime for times in seconds.