point | @param point Точка в пространстве в мировых координатах. |
layerMask | @param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях. |
minDepth | @param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение. |
maxDepth | @param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение. |
Collider2D The collider overlapping the point.
Checks if a collider overlaps a point in space.
@param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях.
Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider overlaps the point then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders over the point.
See Also: OverlapPointAll, OverlapPointNonAlloc.
point | @param point Точка в пространстве в мировых координатах. |
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing. |
results | The array to receive results. The size of the array determines the maximum number of results that can be returned. |
int
Returns the number of results placed in the results
array.
Checks if a collider overlaps a point in world space.
This function returns the number of colliders found and places those colliders in the results
array. The results can also be filtered by the contactFilter
. Note that filtering by normal angle is not available for overlap functions.