Обратный вызов для обработки перемещения анимации для модификации смещения корня.

This callback will be invoked at each frame after the state machines and the animations have been evaluated, but before OnAnimatorIK.

See Also: Root motion.

using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour { void OnAnimatorMove() { Animator animator = GetComponent<Animator>();

if (animator) { Vector3 newPosition = transform.position; newPosition.x += animator.GetFloat("Runspeed") * Time.deltaTime; transform.position = newPosition; } } }