public void GetUVs (int channel, List<Vector2> uvs);
public void GetUVs (int channel, List<Vector3> uvs);
public void GetUVs (int channel, List<Vector4> uvs);

Parameters

channelThe UV channel. Indices start at 0, which corresponds to uv. Note that 1 corresponds to uv2.
uvsA list of UVs to populate.

Description

Gets the UVs of the Mesh.

Gets the Mesh's UVs (texture coordinates) as a List of either Vector2, Vector3, or Vector4.