public Animations.AnimatorStateTransition AddAnyStateTransition (Animations.AnimatorState destinationState);
public Animations.AnimatorStateTransition AddAnyStateTransition (Animations.AnimatorStateMachine destinationStateMachine);

Parameters

destinationStateThe destination state.
destinationStateMachineThe destination statemachine.

Description

Utility function to add an AnyState transition to the specified state or statemachine.

The transition asset that is created is added as a sub asset of the state machine. Its important that AnyStateTransitions are added to the root state machine. AnyStateTranistions added to a sub state machine will be discarded at runtime. This function pushes an Undo operation.