CommandBuffer.SetGlobalFloatArray

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public void SetGlobalFloatArray (string propertyName, float[] values);
public void SetGlobalFloatArray (int nameID, float[] values);
public void SetGlobalFloatArray (string propertyName, List<float> values);
public void SetGlobalFloatArray (int nameID, List<float> values);

Description

Add a "set global shader float array property" command.

When the command buffer will be executed, a global shader float array property will be set at this point. The effect is as if Shader.SetGlobalFloatArray was called.