class in UnityEngineSwitch to Manual
Ping any given IP address (given in dot notation).
The ping operation is asynchronous and a ping object can be polled for status using Ping.isDone.
When a response is received it is in Ping.time.
Windows Store Apps: A stream socket is used to mimic ping functionality, it will try to open a connection to specified IP address using port 80. For this to work correctly, InternetClient capability must be enabled in Package.appxmanifest.
Android: ICMP sockets are used for ping operation if they're available, otherwise Unity spawns a child process /system/bin/ping for ping operations. To check if ICMP sockets are available, you need to read the contents for /proc/sys/net/ipv4/ping_group_range. If ICMP sockets are available, this file should contain an entry for 0 2147483647.
|ip||The IP target of the ping.|
|isDone||Has the ping function completed?|
|time||This property contains the ping time result after isDone returns true.|
|Ping||Perform a ping to the supplied target IP address.|