protected void OnAuthorityUpdated (GameObject go, int connectionId, bool authorityState);

Parameters

goThe game object whose authority has changed.
connectionIdThe id of the connection whose authority changed for this object.
authorityStateThe new authority state for the object.

Description

A virtual function that is called when the authority of a non-player object changes.

This is called on the host and on clients when the AssignClientAuthority, RemoveClientAuthority and NetworkServer.SpawnWithClientAuthority are used.