conn | Connection from client. |
Called on the server when a client disconnects.
This is called on the Server when a Client disconnects from the Server. Use an override to decide what should happen when a disconnection is detected.
//This script outputs a message when a client connects or disconnects from the server //Attach this script to your GameObject. //Attach a NetworkManagerHUD to your by clicking Add Component in the Inspector window of the GameObject. Then go to Network>NetworkManagerHUD. //Create a Text GameObject and attach it to the Text field in the Inspector.
using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;
public class Example : NetworkManager { //Assign a Text component in the GameObject's Inspector public Text m_Text;
//Detect when a client connects to the Server public override void OnServerConnect(NetworkConnection connection) { //Change the text to show the connection m_Text.text = "Client " + connection.connectionId + " Connected!"; }
//Detect when a client disconnects from the Server public override void OnServerDisconnect(NetworkConnection connection) { //Change the text to show the loss of connection m_Text.text = "Client " + connection.connectionId + "Connection Lost!"; } }