NetworkLobbyManager.OnLobbyServerCreateGamePlayer

Switch to Manual
public GameObject OnLobbyServerCreateGamePlayer (Networking.NetworkConnection conn, short playerControllerId);

Parameters

connThe connection the player object is for.
playerControllerIdThe controllerId of the player on the connnection.

Returns

GameObject A new GamePlayer object.

Description

This allows customization of the creation of the GamePlayer object on the server.

By default the gamePlayerPrefab is used to create the game-player, but this function allows that behaviour to be customized. The object returned from the function will be used to replace the lobby-player on the connection.