other | The other Collider involved in this collision. |
OnTriggerEnter вызывается, когда Collider other
входит в триггер.
This message is sent to the trigger collider and the rigidbody (or the collider if there is no rigidbody) that touches the trigger. Note: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
// Destroy everything that enters the trigger
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { Destroy(other.gameObject); } }
OnTriggerEnter can be a co-routine, simply use the yield statement in the function.