public void Sample ();

Description

Samples animations at the current state.

This is useful when you explicitly want to set up some animation state, and sample it once.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Animation anim; void Start() { anim = GetComponent<Animation>(); anim["MyClip"].time = 2.0F; anim["MyClip"].enabled = true; anim["MyClip"].weight = 1; anim.Sample(); anim["MyClip"].enabled = false; } }