Managing project permissions
Reflect allows you to control who has access to your project. Project-level permissions are determined based on a user's role in the project (owner, manager or user) and their license type.
Reflect Permissions
Anonymous user (Collaborate license) | User | Manager or Owner | |
View project | ✓ | ✓ | ✓ |
Publish project | ✓ | ✓ | |
Share project | ✓ | ✓ | |
Delete project | ✓ | ||
Create annotations | ✓ | ✓ | |
Manage annotations | ✓ | ||
Give presentations | ✓ |
Adding users from the developer portal
To add users to a project:
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Go to https://dashboard.unity3d.com and sign in with your Unity ID.
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Click your initials in the top right corner and select your organization.
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In the left sidebar, click Projectsand select the project you want to share.
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Under Project Settings, click Project Members.
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Enter the email address of the member you want to invite and then click Add.
Sharing a project from Reflect Review
If you already have a project open in Reflect, you can copy a link to quickly invite other users to join you. To share a private link with someone who already has access to the project (as shown in Adding users from the developer portal), click Copy Link.To share a link with any Unity account holder, enable Public Link and then click Copy Link.