Namespace Unity.Reflect.Model
Classes
ColorData
ColorReflection
Holder for reflection information generated from Color.proto
SyncCamera
This class specifies information about a camera, that can be included in a SyncObject.
SyncLight
This class specifies information about a light that can be included in a SyncObject.
SyncMap
This class specifies information about a texture and the associated operations that should be applied on it in Unity. It can be included in a SyncMaterial.
SyncMaterial
This class specifies information about a material that can be used in a SyncObject and that can be converted into a Unity Material.
SyncMesh
This class specifies information about a mesh, that can be included in a SyncObject and which can be converted into a Unity Mesh.
SyncMetadata
This class specifies a collection of SyncParameter, that can be included in a SyncObject or a SyncObjectInstance.
SyncObject
This class specifies information about an object that can be converted into a Prefab in Unity.
SyncObjectInstance
This class specifies information about a SyncObject instance.
SyncParameter
This class specifies information about a single metadata parameter, that can be added to a SyncMetadata collection.
SyncPrefab
This class specifies information about a collection of SyncObjectInstance.
SyncRPC
This class specifies information about a RPC that can be included in a SyncObject.
SyncSubMesh
This class specifies information about a single submesh, that can be included in a SyncMesh.
SyncTexture
This class specifies information about a texture that can be included in a SyncMap and which can be converted into a Unity Texture.
Structs
SyncBoundingBox
This struct specifies information about a bounding box.
SyncColor
This struct specifies information about a color.
SyncId
This struct specifies a unique ID which allows to identify a ISyncModel.
SyncTransform
This struct specifies information about a transform.
Interfaces
ISyncModel
This interface represents any base Reflect type, that can be serialized or deserialized.
Enums
SyncLightIntensityUnit
Sets the light intensity unit.
SyncLightType
Sets the light type.