Version: 2022.3
언어: 한국어

Rigidbody.AddRelativeForce

매뉴얼로 전환
public void AddRelativeForce (Vector3 force, ForceMode mode= ForceMode.Force);

파라미터

force Force vector in local coordinates.

설명

Adds a force to the rigidbody relative to its coordinate system.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.

Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.

For more information on how ForceMode affects velocity, see Rigidbody.AddForce.

See Also: AddForce, AddForceAtPosition, AddRelativeTorque.

using UnityEngine;
using System.Collections;

// Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); }

void FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); } }

public void AddRelativeForce (float x, float y, float z, ForceMode mode= ForceMode.Force);

파라미터

x Size of force along the local x-axis.
y Size of force along the local y-axis.
z Size of force along the local z-axis.

설명

Adds a force to the rigidbody relative to its coordinate system.

Force can be applied only to an active rigidbody. If a GameObject is inactive, AddRelativeForce has no effect.

Wakes up the Rigidbody by default. If the force size is zero then the Rigidbody will not be woken up.