Dispatched when the network request made by the RemoteSettings object to fetch the remote configuration file is complete.
Your event handler function must have the signature: Handler(bool wasUpdatedFromServer, bool settingsChanged, int serverResponse)
.
Check the wasUpdatedFromServer
parameter passed to your event handler to determine whether a remote configration file was received as a result of the request. (This file could be identical to the local, cached version if you have not updated your settings.)
Check the settingsChanged
parameter to determine if any values in the received configuration changed since the last remote update.
Check the serverResponse
parameter passed to determine whether the request succeeded or not. This parameter contains a standard HTTP response code (for example, 200 on success).
using UnityEngine;
public class HandleRemoteSettings : MonoBehaviour { private void Start() { RemoteSettings.Completed += RemoteSettingsUpdateCompleted; }
private static void RemoteSettingsUpdateCompleted(bool wasUpdatedFromServer, bool settingsChanged, int serverResponse) { /*...*/} }
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.