|port||The network port to listen on.|
bool True if able to become the new host.
This causes a client that has been disconnected from the host to become the new host of the game.
This starts a server, initializes it with the state of the existing networked objects, and starts a local client so that this client becomes a host. The old NetworkClient instance that was connected to the old host is destroyed.
This will cause OnStartServer to be called on networked objects in the Scene.
Any player objects for this peer will automatically be re-added through the local client that was created.