2018.3의 새로운 기능 NewIn20183
Unity [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183)에서 AssemblyUpdater 로그 기능이 향상됨 ...
[2018.3]에서 자식 게임 오브젝트의 아웃라인 선택 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에서 광원 탐색기 확장자 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에 자식 게임 오브젝트의 아웃라인 선택 추가됨 (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
2018.3에서 Remove Ringing 추가됨 NewIn20183
[2018.3]에서 렌더러 모듈에 새로운 파티클 시스템 옵션 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]의 파티클 시스템에 Culling Mode와 Ring Buffer Mode 프로퍼티 추가됨(../Manual/30_search.html?q=newin20183) NewIn20183
Unity [2018.3]에서 파티클 시스템 셰이프 모듈에 스프라이트와 스프라이트 렌더러 이미션 셰이프 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.ht...
[2018.3]에서 파티클 시스템 루프/핑퐁 커브 재생 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에서 파티클 서브 이미터 모듈에 Emit Probabilily 프로퍼티 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin...
[2018.3]에 아이소메트릭 타일맵 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에 아이소메트릭 타일맵 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에 아이소메트릭 타일맵 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에 아이소메트릭 타일맵 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에 아이소메트릭 타일맵 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]에서 추측성 충돌 검사 추가됨(https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
[2018.3]의 파티클 시스템에 Influence Filter와 Influence Mask 추가됨(../Manual/30_search.html?q=newin20183) NewIn20183
Unity [2018.3]의 파티클 시스템 이미션 모듈에 버스트 확률 추가됨(../Manual/30_search.html?q=newin20183) NewIn20183
Unity [2018.3]에서 파티클 시스템에 Time 모드 추가됨(../Manual/30_search.html?q=newin20183) NewIn20183
2018.3에서 파티클 시스템 힘 필드 인스턴싱 추가됨 NewIn20183
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