{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class TimelineAsset.EditorSettings | Timeline | 1.6.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class TimelineAsset.EditorSettings

    Properties of the timeline that are used by the editor

    상속
    object
    TimelineAsset.EditorSettings
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public class TimelineAsset.EditorSettings

    프로퍼티

    이름 설명
    fps

    The frames per second used for snapping and time ruler display

    frameRate

    The frames per second used for framelocked preview, frame snapping and time ruler display,

    scenePreview

    Set to false to ignore scene preview when this timeline is played by the Timeline window.

    메서드

    이름 설명
    SetStandardFrameRate(StandardFrameRates)

    Sets the EditorSetting frameRate to one of the provided standard frame rates.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)