{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class TimeNotificationBehaviour | Timeline | 1.6.3
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    Class TimeNotificationBehaviour

    Use this PlayableBehaviour to send notifications at a given time.

    상속
    object
    PlayableBehaviour
    TimeNotificationBehaviour
    구현
    IPlayableBehaviour
    ICloneable
    상속된 멤버
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnPlayableDestroy(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.OnBehaviourPlay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    public class TimeNotificationBehaviour : PlayableBehaviour, IPlayableBehaviour, ICloneable

    프로퍼티

    이름 설명
    timeSource

    Sets an optional Playable that provides duration and Wrap mode information.

    메서드

    이름 설명
    AddNotification(double, INotification, NotificationFlags)

    Adds a notification to be sent with flags, at a specific time.

    Create(PlayableGraph, double, DirectorWrapMode)

    Creates and initializes a ScriptPlayable with a TimeNotificationBehaviour.

    OnBehaviourPause(Playable, FrameData)

    This method is called when the Playable play state is changed to PlayState.Paused

    OnGraphStart(Playable)

    This method is called when the PlayableGraph that owns this PlayableBehaviour starts.

    PrepareFrame(Playable, FrameData)

    This method is called during the PrepareFrame phase of the PlayableGraph.

    참고

    NotificationFlags
    문서 개요
    맨 위로
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