{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class PrefabControlPlayable | Timeline | 1.6.3
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    Class PrefabControlPlayable

    Playable that controls and instantiates a Prefab.

    상속
    object
    PlayableBehaviour
    PrefabControlPlayable
    구현
    IPlayableBehaviour
    ICloneable
    상속된 멤버
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.PrepareFrame(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    public class PrefabControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable

    프로퍼티

    이름 설명
    prefabInstance

    The instance of the prefab created by this behaviour

    메서드

    이름 설명
    Create(PlayableGraph, GameObject, Transform)

    Creates a Playable with a PrefabControlPlayable behaviour attached

    Initialize(GameObject, Transform)

    Initializes the behaviour with a prefab and parent transform

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    OnPlayableDestroy(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is destroyed.

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