Class PrefabControlPlayable
Playable that controls and instantiates a Prefab.
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
public class PrefabControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
프로퍼티
이름 | 설명 |
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prefabInstance | The instance of the prefab created by this behaviour |
메서드
이름 | 설명 |
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Create(PlayableGraph, GameObject, Transform) | Creates a Playable with a PrefabControlPlayable behaviour attached |
Initialize(GameObject, Transform) | Initializes the behaviour with a prefab and parent transform |
OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to PlayState.Paused. |
OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
OnPlayableDestroy(Playable) | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |