Class ParticleControlPlayable
Playable that synchronizes a particle system simulation.
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
public class ParticleControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
프로퍼티
| 이름 | 설명 |
|---|---|
| particleSystem | The particle system to control |
메서드
| 이름 | 설명 |
|---|---|
| Create(PlayableGraph, ParticleSystem, uint) | Creates a Playable with a ParticleControlPlayable behaviour attached |
| Initialize(ParticleSystem, uint) | Initializes the behaviour with a particle system and random seed. |
| OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to PlayState.Paused. |
| OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
| PrepareFrame(Playable, FrameData) | This function is called during the PrepareFrame phase of the PlayableGraph. |