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    Class ParticleControlPlayable

    Playable that synchronizes a particle system simulation.

    상속
    object
    PlayableBehaviour
    ParticleControlPlayable
    구현
    IPlayableBehaviour
    ICloneable
    상속된 멤버
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnPlayableDestroy(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.ProcessFrame(Playable, FrameData, object)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    public class ParticleControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable

    프로퍼티

    이름 설명
    particleSystem

    The particle system to control

    메서드

    이름 설명
    Create(PlayableGraph, ParticleSystem, uint)

    Creates a Playable with a ParticleControlPlayable behaviour attached

    Initialize(ParticleSystem, uint)

    Initializes the behaviour with a particle system and random seed.

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    PrepareFrame(Playable, FrameData)

    This function is called during the PrepareFrame phase of the PlayableGraph.

    문서 개요
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