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    Class DirectorControlPlayable

    Playable Behaviour used to control a PlayableDirector.

    상속
    object
    PlayableBehaviour
    DirectorControlPlayable
    구현
    IPlayableBehaviour
    ICloneable
    상속된 멤버
    PlayableBehaviour.OnGraphStart(Playable)
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    public class DirectorControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
    참고

    This playable is used to control other PlayableDirector components from a Timeline sequence.

    필드

    이름 설명
    director

    The PlayableDirector being controlled by this PlayableBehaviour

    메서드

    이름 설명
    Create(PlayableGraph, PlayableDirector)

    Creates a Playable with a DirectorControlPlayable attached

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    OnPlayableDestroy(Playable)

    This function is called when this PlayableBehaviour is destroyed.

    PrepareFrame(Playable, FrameData)

    This function is called during the PrepareFrame phase of the PlayableGraph.

    ProcessFrame(Playable, FrameData, object)

    This function is called during the ProcessFrame phase of the PlayableGraph.

    문서 개요
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