Class DirectorControlPlayable
Playable Behaviour used to control a PlayableDirector.
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
public class DirectorControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
참고
This playable is used to control other PlayableDirector components from a Timeline sequence.
필드
이름 | 설명 |
---|---|
director | The PlayableDirector being controlled by this PlayableBehaviour |
메서드
이름 | 설명 |
---|---|
Create(PlayableGraph, PlayableDirector) | Creates a Playable with a DirectorControlPlayable attached |
OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to PlayState.Paused. |
OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
OnPlayableDestroy(Playable) | This function is called when this PlayableBehaviour is destroyed. |
PrepareFrame(Playable, FrameData) | This function is called during the PrepareFrame phase of the PlayableGraph. |
ProcessFrame(Playable, FrameData, object) | This function is called during the ProcessFrame phase of the PlayableGraph. |