Class DirectorControlPlayable
Playable Behaviour used to control a PlayableDirector.
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
public class DirectorControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
참고
This playable is used to control other PlayableDirector components from a Timeline sequence.
필드
| 이름 | 설명 |
|---|---|
| director | The PlayableDirector being controlled by this PlayableBehaviour |
메서드
| 이름 | 설명 |
|---|---|
| Create(PlayableGraph, PlayableDirector) | Creates a Playable with a DirectorControlPlayable attached |
| OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to PlayState.Paused. |
| OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
| OnPlayableDestroy(Playable) | This function is called when this PlayableBehaviour is destroyed. |
| PrepareFrame(Playable, FrameData) | This function is called during the PrepareFrame phase of the PlayableGraph. |
| ProcessFrame(Playable, FrameData, object) | This function is called during the ProcessFrame phase of the PlayableGraph. |