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    Field particleRandomSeed

    Random seed to supply particle systems that are set to use autoRandomSeed

    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    [SerializeField]
    public uint particleRandomSeed
    반환
    타입 설명
    uint
    참고

    This is used to maintain determinism when playing back in timeline. Sub emitters will be assigned incrementing random seeds to maintain determinism and distinction.

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