Field particleRandomSeed
Random seed to supply particle systems that are set to use autoRandomSeed
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
[SerializeField]
public uint particleRandomSeed
반환
타입 | 설명 |
---|---|
uint |
참고
This is used to maintain determinism when playing back in timeline. Sub emitters will be assigned incrementing random seeds to maintain determinism and distinction.