{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method CreateRecordableClip | Timeline | 1.6.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Method CreateRecordableClip

    CreateRecordableClip(string)

    Creates a TimelineClip, AnimationPlayableAsset and an AnimationClip. Use this clip to record in a timeline.

    선언
    public TimelineClip CreateRecordableClip(string animClipName)
    파라미터
    타입 이름 설명
    string animClipName

    The name of the AnimationClip to create. This method does not ensure unique names. If you want a unique clip name, you must provide one. See ObjectNames.GetUniqueName for information on a method that creates unique names.

    반환
    타입 설명
    TimelineClip

    Returns a new TimelineClip with an AnimationPlayableAsset asset attached.

    참고

    When used from the editor, this method attempts to save the created recordable clip to the TimelineAsset. The TimelineAsset must already exist in the AssetDatabase to save the recordable clip. If the TimelineAsset does not exist, the recordable clip is still created but it is not saved.

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)