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    Enum ActivationTrack.PostPlaybackState

    Specify what state to leave the GameObject in after the Timeline has finished playing.

    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    public enum ActivationTrack.PostPlaybackState

    필드

    이름 설명
    Active

    Set the GameObject to active.

    Inactive

    Set the GameObject to Inactive.

    LeaveAsIs

    Leave the GameObject in the state it was when the Timeline was stopped.

    Revert

    Revert the GameObject to the state in was in before the Timeline was playing.

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