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    Class ActivationControlPlayable

    Playable that controls the active state of a GameObject.

    상속
    object
    PlayableBehaviour
    ActivationControlPlayable
    구현
    IPlayableBehaviour
    ICloneable
    상속된 멤버
    PlayableBehaviour.OnGraphStop(Playable)
    PlayableBehaviour.OnPlayableCreate(Playable)
    PlayableBehaviour.OnBehaviourDelay(Playable, FrameData)
    PlayableBehaviour.PrepareData(Playable, FrameData)
    PlayableBehaviour.PrepareFrame(Playable, FrameData)
    PlayableBehaviour.Clone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    public class ActivationControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable

    필드

    이름 설명
    gameObject

    The GameObject to control.

    postPlayback

    The state of a GameObject's activeness when a PlayableGraph stops.

    메서드

    이름 설명
    Create(PlayableGraph, GameObject, PostPlaybackState)

    Creates a ScriptPlayable with an ActivationControlPlayable behaviour attached

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    OnGraphStart(Playable)

    This function is called when the PlayableGraph that owns this PlayableBehaviour starts.

    OnPlayableDestroy(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is destroyed.

    ProcessFrame(Playable, FrameData, object)

    This function is called during the ProcessFrame phase of the PlayableGraph.

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