Class ActivationControlPlayable
Playable that controls the active state of a GameObject.
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
public class ActivationControlPlayable : PlayableBehaviour, IPlayableBehaviour, ICloneable
필드
| 이름 | 설명 |
|---|---|
| gameObject | The GameObject to control. |
| postPlayback | The state of a GameObject's activeness when a PlayableGraph stops. |
메서드
| 이름 | 설명 |
|---|---|
| Create(PlayableGraph, GameObject, PostPlaybackState) | Creates a ScriptPlayable with an ActivationControlPlayable behaviour attached |
| OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to PlayState.Paused. |
| OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
| OnGraphStart(Playable) | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
| OnPlayableDestroy(Playable) | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
| ProcessFrame(Playable, FrameData, object) | This function is called during the ProcessFrame phase of the PlayableGraph. |