Struct MarkerOverlayRegion
The description of the on-screen area where the marker is drawn.
상속된 멤버
네임스페이스: UnityEditor.Timeline
어셈블리: solution.dll
구문
public struct MarkerOverlayRegion
생성자
이름 | 설명 |
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MarkerOverlayRegion(Rect, Rect, double, double) | Constructor |
MarkerOverlayRegion(Rect, Rect, double, double, float) | Constructor |
프로퍼티
이름 | 설명 |
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endTime | The end time of the visible region of the window. |
markerRegion | The area where the marker is being drawn. |
startTime | The start time of the visible region of the window. |
timelineRegion | The area where the overlay is being drawn. This region extends from the top of the time ruler to the bottom of the window, excluding any scrollbars. |
trackRegion | The sub-area of the timelineRegion where the tracks are drawn. The region extends from the bottom of the time ruler, or the timeline marker region if not hidden. Use this region to clip overlays that should not be drawn over the timeline marker region or time ruler. |
메서드
이름 | 설명 |
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Equals(object) | Indicates whether this instance and a specified object are equal. |
Equals(MarkerOverlayRegion) | Compares this object with another |
GetHashCode() | Returns the hash code for this instance. |
연산자
이름 | 설명 |
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operator ==(MarkerOverlayRegion, MarkerOverlayRegion) | Compares two |
operator !=(MarkerOverlayRegion, MarkerOverlayRegion) | Compares two |